
Patrik is an R&D Software Developer with a solid background in computational sciences and a preference for robust, well-structured solutions. He has contributed to projects focused on computational efficiency and the modeling of complex software systems, with particular attention to the use of sophisticated algorithmic structures to address highly logical challenges.
Passionate about 3D graphics, computational geometry, and interaction design, he has gained experience in developing dynamic interfaces in both 2D and 3D environments, designing architectures capable of handling complex visual structures and advanced control mechanisms.
Driven by the pursuit of the deeper meaning of technology, Patrik focuses on the essence of problems, developing solutions that combine conceptual rigor with tangible impact.